Data collection technologies, which allow measurements of the physical environment, and can sense our routine movements and interactions with our physical surroundings, give us the diversity and variety of data mapping of our daily lives; revealing dynamic stay and structures.
Our personal activities, our comings and goings, leave behind complex traces: movement that is a source of rhythms and patterns for developing them like perception phenomena. Digital technologies can be used as a tool for approaching those dynamics.
People are embedded in a long chain of processes allowed by digital technology configuring a "system" of relationships concerning sensors, computing languages and network communication protocols, in which persons take part in changing its state.
In this sense, the installation takes people in everyday public places and activities as "performers".
Texts are altered and created by a common construction achieved with other distant ones who use the system as medium.
The resulting projected movement patterns can be seen as an illustration of the tensions between the people's flow constrained by the buildings and the flow altered by the play proposed by the artwork.
This is the fundamental source of the unforeseeable dynamics of texts in both cities.
People do not have complete control on the texts triggered locally because the remote counterparts interact simultaneously. Their reading and perception depends on the others.
Words triggered at crossing paths develop the text stored into the computer's memory in a non-linear form.
The text plot stored into the computers' memory as well as the "system" conformed by the installation, are hidden. Action (walking, movement) determines (or seeks in vain for) the plot, which if found does not produce anything, only (barely) closure.